Fear (spell)

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Fear.jpg
Fear
Range self
Duration 1 +1 round per level
Area of Effect 30° arc, 60 ft. path
Casting Time 2 rounds
Saving Throw negates
Level illusionist (3rd)

Terrifies creatures in the area of effect, so that those who do not make saving throw against magic will flee in panic from the caster, for the duration of the spell. Affected characters move at triple speed as they flee. Once the spell has dispelled, affected creatures will reassert their courage; however, a morale check is required before they may re-engage in combat. The check may be made each round until it succeeds.

If fleeing creatures cannot run due to the environment, they will huddle, tremble or otherwise seek their best possible refuge, typically bunching together and remaining there for the duration of the spell. If attacked when cornered, they will attempt to surrender willingly rather than fight. If, however, they are forced to fight, they will do so at -3 to hit while continuing to beg for mercy (and until they succeed at their morale check).