Difference between revisions of "Endure Cold & Heat (spell)"

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[[File:Endure Elements.jpg|thumb|520px|]]
 
[[File:Endure Elements.jpg|thumb|520px|]]
  
{| class="wikitable"
+
{{Spelltable
|-
+
| name = Endure Cold & Heat
| Range|| touch
+
| range = touch
|-
+
| duration = 1 hour per level
| Duration || 1 hour per level
+
| area of effect = 1 creature per level
|-
+
| casting time = 1 round
| Area of Effect|| 1 creature per level
+
| save = none
|-
+
| level = [[Cleric 1st Level Spells|cleric (1st)]]
| Casting Time|| 1 round
+
}}
|-
 
| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
 
|}
 
  
 
Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any [[Temperature Grades|natural measure]] while remaining unaffected.
 
Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any [[Temperature Grades|natural measure]] while remaining unaffected.

Revision as of 22:18, 14 February 2020

Endure Elements.jpg
Endure Cold & Heat
Range touch
Duration 1 hour per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any natural measure while remaining unaffected.

The spell does not defend against magical fire or cold, but it will protect the recipient from damage caused by ambient heat, such as that emanating from a wall of fire.

The spell does not augment the effects from resist cold, resist fire or similar protection spells.