Difference between revisions of "Druidical Spell Tables"

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Includes a complete list of all druidic spells to date.<br>
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(*) special; see spell for further details
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== 1st Level ==
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{| class="wikitable sortable"
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|-
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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|-
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| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey
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|-
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| [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || detects magic
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|-
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| [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of poison
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|-
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| [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain traps within view
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|-
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| [[Entangle (spell)|entangle]] || 50 ft. || 10 +1 round/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation
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|-
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| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light
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|-
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| [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to animals
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|-
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| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level  || self || 1 round || none || gives location and number of desired animals
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|-
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| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none  || conceals a detectable footprint or scent
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|-
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| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain
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|-
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| [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local weather
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|-
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| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water
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|-
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| [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 club || 1 round || none || transforms a club into a magical weapon
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|-
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| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals
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|}
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<br>

Revision as of 17:18, 24 June 2020

Includes a complete list of all druidic spells to date.
(*) special; see spell for further details

1st Level

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none detects magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 10 +1 round/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals