Cure Disease (spell)

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Cure Disease relieves the causation of sickness absolutely, ridding the patient of viruses, parasitic infestation or infections, whether or not the caster or the recipient understands the method. Once the spell is cast, the affliction will improve almost at once, evaporating over a period of 5-20 rounds, making the creature cured and well.

Cure Disease
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none; see below
Level cleric (3rd); druid (3rd)

Hit points that were lost to the disease will be restored — but these lost by other methods, such as by weapon hits, wounds or poison, are not affected by the spell.

Cause Disease

The reverse of the spell, cause disease, allows the caster to invest the recipient with a specific ailment, attacking a part of the body described under the disease rules. The onset of this disease is slow: from 10 to 60 minutes (50-300 combat rounds). For the first day, the disease will be no worse than than a mild

the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.