Difference between revisions of "Creak (cantrip)"

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[[File:Creak (cantrip).jpg|right|490px|thumb]]
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[[File:Creak (cantrip).jpg|right|525px|thumb]]
'''Creak''' produces a harsh scraping sound of metal upon metal, or wood upon wood. The sound resembles a door opening on rusty hinges, a hanging sign squeaking as it moves in the wind or wooden slats giving way as there is a gentle shift of weight.
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'''Creak''' is a cantrip that causes a creaking noise like the harsh scrape of metal meeting metal or wood against wood. It echoes the familiar sounds of a rusty door opening, a sign swaying and squeaking in the breeze, or wooden slats yielding to a subtle change in weight.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Creak
 
| name = Creak
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 round; see below
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| duration = 1 [[Combat Round|round]]; see text
 
| area of effect = 20 ft. circle, up to 1 creature<br>or object
 
| area of effect = 20 ft. circle, up to 1 creature<br>or object
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
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The noise, with its piercing resonance, has the potential to distract anyone within 30 ft.; those who fail their [[Saving Throws|saving throw]] are given a penalty of -1 to their [[Initiative|initiative]] if immediately thereafter engaged in combat. 
  
The sound has the potential to be a distraction for those who hear it, as the resonance is both piercing and gratingIt will be assumed that something has moved nearby, without the sound of a footfall or breathingTherefore, probably a threat, sneaking up on the listener.  The practical result will be a -2 to the listener's [[Initiative|initiative]], if a [[Saving Throws|saving throw]] isn't made.
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== Alteration to Wood ==
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If the cantrip is cast upon an object made of wood, it changes the moisture content within, causing the material to expand or contract in a way that causes it to creak thereafter, any time the affected object is moved against anotherThus a door hinge can be made to permanently creak, or the lid of a chest, a piece of furniture when sat upon or the joint in a floorSuch can be used as a warning that someone is attempting to approach, or is investigating the objects of a room.  The area of the alteration is very small, just one foot in diameter.
  
The cantrip can also be used to '''permanently''' affect a hinge or a joint, such as that of a door, so that it will creak every time the joint movesThis creak can be cured with 8 ounces of lubricant.
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One such alteration may be made per [[Experience Level|level]] of the casterWhen that limit is reached, each new invocation of the cantrip removes the earliest former alteration.
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
[[Category: Cantrips]][[Category: Don't Review until 2022]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 17:17, 26 November 2023

Creak (cantrip).jpg

Creak is a cantrip that causes a creaking noise like the harsh scrape of metal meeting metal or wood against wood. It echoes the familiar sounds of a rusty door opening, a sign swaying and squeaking in the breeze, or wooden slats yielding to a subtle change in weight.

Creak
Range 10 ft.
Duration 1 round; see text
Area of Effect 20 ft. circle, up to 1 creature
or object
Casting Time 2 action points
Saving Throw negates
Level cantrip

The noise, with its piercing resonance, has the potential to distract anyone within 30 ft.; those who fail their saving throw are given a penalty of -1 to their initiative if immediately thereafter engaged in combat.

Alteration to Wood

If the cantrip is cast upon an object made of wood, it changes the moisture content within, causing the material to expand or contract in a way that causes it to creak thereafter, any time the affected object is moved against another. Thus a door hinge can be made to permanently creak, or the lid of a chest, a piece of furniture when sat upon or the joint in a floor. Such can be used as a warning that someone is attempting to approach, or is investigating the objects of a room. The area of the alteration is very small, just one foot in diameter.

One such alteration may be made per level of the caster. When that limit is reached, each new invocation of the cantrip removes the earliest former alteration.


See Haunting Sound Cantrips