Difference between revisions of "Creak (cantrip)"

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[[File:Creak (cantrip).jpg|right|525px|thumb]]
 
[[File:Creak (cantrip).jpg|right|525px|thumb]]
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'''Creak''' produces a harsh scraping sound of metal upon metal, or wood upon wood.  The sound resembles a door opening on rusty hinges, a hanging sign squeaking as it moves in the wind or wooden slats giving way as there is a gentle shift of weight.
  
 
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Produces a creaking sound, similar to a door opening or closing.
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The sound has the potential to be a distraction for those who hear it, as the resonance is both piercing and grating.  It will be assumed that something has moved nearby, without the sound of a footfall or breathing.  Therefore, probably a threat, sneaking up on the listener.  The practical result will be a -2 to the listener's [[Initiative|initiative]], if a [[Saving Throws|saving throw]] isn't made.
  
The sound will serve as a distraction up to a 20 ft. distance, so that one chosen individual will need to make save, or else suffer a one round 2 point penalty to their [[Armour Class|armour class]].
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The cantrip can also be used to '''permanently''' affect a hinge or a joint, such as that of a door, so that it will creak every time the joint moves.  This creak can be cured with 8 ounces of lubricant.
  
The cantrip will also cause an actual hinge to creak whenever its used. The creak can be cured with 8 ounces of oil.
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2022]]

Revision as of 00:37, 1 October 2021

Creak (cantrip).jpg

Creak produces a harsh scraping sound of metal upon metal, or wood upon wood. The sound resembles a door opening on rusty hinges, a hanging sign squeaking as it moves in the wind or wooden slats giving way as there is a gentle shift of weight.

Creak
Range 10 ft.
Duration 1 round; see below
Area of Effect 20 ft. circle, up to 1 creature
or object
Casting Time 2 action points
Saving Throw negates
Level cantrip

The sound has the potential to be a distraction for those who hear it, as the resonance is both piercing and grating. It will be assumed that something has moved nearby, without the sound of a footfall or breathing. Therefore, probably a threat, sneaking up on the listener. The practical result will be a -2 to the listener's initiative, if a saving throw isn't made.

The cantrip can also be used to permanently affect a hinge or a joint, such as that of a door, so that it will creak every time the joint moves. This creak can be cured with 8 ounces of lubricant.


See Haunting Sound Cantrips