Difference between revisions of "Crack (cantrip)"

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'''Crack''' is a cantrip that creates a sharp, whip-like crack, akin to the sound of a whip snapping or a fire crackling.  This sound, resembling a whip's crack, has the potential to halt a moving [[Animal|animal]] such as a working [[Horse (domestic)|horse]] or [[Oxen|oxen]], or drive one that stubbornly refuses to move. 
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{{Spelltable
 
{{Spelltable
 
| name = Crack
 
| name = Crack
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 move
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 10 ft. circle, up to 1 creature or object
 
| area of effect = 10 ft. circle, up to 1 creature or object
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
| save = negates
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| save = negates; see text
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
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__TOC__
Produces a sharp cracking sound, similar to a whip or the sound of a fire popping.
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Additionally, the cantrip can produce a popping sound as if from a fire, serving as a distraction for an enemy within 30 feet who fail to make a [[Saving Throws|saving throw vs. magic]].  This distraction translates to a -1 penalty to their [[Initiative|initiative]] if attacked.  Naturally, the sound of the crack could be used as a signal to allies, since it can be heard plainly to a distance of 60 feet.
  
The sound - as a whip - will stop a moving [[Animal|animal]], or drive one that is stationary back 10 ft., if that animal does not make saving throw.
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== Physical Crack ==
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Alternately, the dweomer can be used to create a distinct crack in a smooth crystal surface, like in a pane of glass, crockery, a flat tile or ice that's no more than a quarter-inch thick.  The effect cannot shatter the item, but will cause it to leak or give if stress is put upon it. Further, the item that's been cracked suffers a -1 penalty to its [[Saving Throws for Items|item saving throws]].
  
The cantrip will also make an actual fire pop, which will distract an enemy within 10 ft. of the fire long enough to lose 1 point on an [[Initiative|initiative]] roll.
 
  
The cantrip will also produce a crack in a flat crystal surface, such as a pane of glass or a flat tile, or in ice less than a quarter-inch thick. It cannot affect items of glass or [[Ceramic (material)|ceramic]] that are not flat. While the item cracked does not break, it will suffer a –1 modifier to its saving throw vs. normal blow, fire, cold, etc.
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See [[Haunting Sound Cantrips]]
  
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Revision as of 06:28, 26 November 2023

Crack is a cantrip that creates a sharp, whip-like crack, akin to the sound of a whip snapping or a fire crackling. This sound, resembling a whip's crack, has the potential to halt a moving animal such as a working horse or oxen, or drive one that stubbornly refuses to move.

Crack
Range 10 ft.
Duration 1 round
Area of Effect 10 ft. circle, up to 1 creature or object
Casting Time 2 action points
Saving Throw negates; see text
Level cantrip

Additionally, the cantrip can produce a popping sound as if from a fire, serving as a distraction for an enemy within 30 feet who fail to make a saving throw vs. magic. This distraction translates to a -1 penalty to their initiative if attacked. Naturally, the sound of the crack could be used as a signal to allies, since it can be heard plainly to a distance of 60 feet.

Physical Crack

Alternately, the dweomer can be used to create a distinct crack in a smooth crystal surface, like in a pane of glass, crockery, a flat tile or ice that's no more than a quarter-inch thick. The effect cannot shatter the item, but will cause it to leak or give if stress is put upon it. Further, the item that's been cracked suffers a -1 penalty to its item saving throws.


See Haunting Sound Cantrips