Difference between revisions of "Cough (cantrip)"

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If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly.  During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points.
 
If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly.  During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points.
  
If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them.  There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe.  If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective.  With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison.  If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.
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If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them.  There is a 100% chance that the cantrip will clear an ordinary blockage, such as [[Food|food]] that's jammed or gone down the wrong pipe.  If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective.  With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison.  If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.
  
  

Revision as of 23:04, 31 December 2021

Cough
Range 10 ft.; see below
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Causes the recipient to cough spasmodically. The cantrip is effective only against humanoids.

If a saving throw isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's armour class will be lowered by 4 points.

If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.


See Person-affecting Cantrips