Difference between revisions of "Combine (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Combine.jpg|thumb|520px|]]
 
[[File:Combine.jpg|thumb|520px|]]
  
{| class="wikitable"
+
{{Spelltable
|-
+
| name = Combine
| Range|| touch
+
| range = touch
|-
+
| duration = 40 rounds
| Duration || 40 rounds
+
| area of effect = special
|-
+
| casting time = 1 round
| Area of Effect|| special
+
| save = none
|-
+
| level = [[Cleric 1st Level Spells|cleric (1st)]]
| Casting Time|| 1 round
+
}}
|-
 
| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
 
|}
 
  
 
Combines the power of several clerics of the same [[Religion|faith]].  The cleric casting the spell is able to raise his or her effective [[Spellcasting|casting effect]] by [[Experience Level|one level]]. A modifier of +1 is also applied when [[Turn Undead (sage ability)|turning undead]]. Thus, a 7th level cleric, with four supporting clerics, would cast spells or turn undead as a cleric of the 11th level.
 
Combines the power of several clerics of the same [[Religion|faith]].  The cleric casting the spell is able to raise his or her effective [[Spellcasting|casting effect]] by [[Experience Level|one level]]. A modifier of +1 is also applied when [[Turn Undead (sage ability)|turning undead]]. Thus, a 7th level cleric, with four supporting clerics, would cast spells or turn undead as a cleric of the 11th level.

Revision as of 22:07, 14 February 2020

Combine.jpg
Combine
Range touch
Duration 40 rounds
Area of Effect special
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Combines the power of several clerics of the same faith. The cleric casting the spell is able to raise his or her effective casting effect by one level. A modifier of +1 is also applied when turning undead. Thus, a 7th level cleric, with four supporting clerics, would cast spells or turn undead as a cleric of the 11th level.

Though casting with more power, the spell does not embue the cleric with additional spells that might be possessed by a higher level caster.

A limit of one additional cleric may be added, per the level of the casting cleric. Additional clerics may be touched at any time during the spell's duration. Combined clerics must concentrate as deeply as the casting cleric, else the spell will be lost.

Once a combined cleric is touched and the joining made, they must remain within 8 hexes of the caster. Should one of the combined move out of this range, the spell will be broken.