Person-affecting Cantrips

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The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
belch 10 ft. 1 round 1 creature 2 AP negates reduces charisma or armour class
blink 10 ft. 1 round 1 creature 1 AP negates protects against eye attacks
close wound 10 ft. permanent 1 creature 2 AP none causes a wound to stop bleeding
cough 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against poison
giggle 10 ft. 1 round 1 creature* 2 AP negates causes giggling and reactions from others
nod 30 ft. 3 AP 1 creature 2 AP negates compels a directional nodding of the head
scratch 10 ft. 2 rounds 1 creature* 2 AP none produces an annoying itch; various results
sneeze 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against colds
twitch 20 ft. 2 rounds 2 creatures 2 AP negates reduces combat ability
yawn 10 ft. 1 round 1 creature 2 AP negates reduces attacks, particularly mouth attacks.


See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables