Homunculus
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Revision as of 01:47, 12 September 2020 by Tao alexis (talk | contribs)
Species | construct |
No. Appearing | 1 |
Behaviour | servant |
Range | rural, subterranean, urban |
Size | 1 ft. 6 in. tall |
Weight | 6 lbs. |
Intelligence | 13 |
Armour Class | 6 |
Hit Dice | 2 |
Action Points | 4 |
Max. Stride | {{{stride}}} |
THAC0 | 19 |
Hp/Die | d2 |
Attack Forms | bite |
Damage | 1–3 |
Special Attacks | flying, improved saving throw, sleep bite, telepathic link |
Homunculi, sometimes called doorkeepers, are made through alchemical processes related to the study of fabricating golems. The methodology is of disturbing nature, involving putrefaction, investing spent human waste with life through arcane means, ultimately resulting in an unnatural abomination that is birthed, alive, from an animal's womb. In every sense the homunculus is of loathsome form and origin, and it is for this reason that they are often regarded as inherently evil.
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See Bestiary