Legerdemain Cantrips
The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.
Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
distract | 25 ft. | 1 round | 1 creature | 2 AP | negates | compels another to look at a given place |
furnish | 10 ft. | special | 1 furnishing | 1 round | none | creates furniture for the caster's use |
hide | touch | 5 rounds | 1 shape* | 1 AP | none | conceals objects that appear of a size |
palm | touch* | permanent | 1 object | 1 AP | none | swipes and conceals a small object |
pottery | 10 ft. | until dawn | 1 object | 1 round | none | creates pottery for the caster's use |
present | self | instantaneous | 1 object | 2 AP | none | fetches possessed objects to the caster's hand |
thingamajig | 10 ft. | 1 hour | 1 object | 1 round | none | creates tools for the caster's use |
woodcraft | 10 ft. | special | 1 object | 1 round | none | creates wooden articles for the caster's use |
See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables