Resurrection (spell)

From The Authentic D&D Wiki
Revision as of 01:21, 26 October 2023 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Resurrection (spell).jpg

Resurrection is a spell that's able to bring deceased creatures back to life, regardless of how long they've been dead. The benefit of the spell to adventurers combating highly dangerous creatures, where a horrific death may come about at any time, is of the highest importance.

Resurrection
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 4 rounds
Saving Throw none; see text
Level cleric (7th)

Crucially, the spell doesn't require the complete body of the creature to enable the individual's recovery, as the spell raise dead. So long as some reliable parcel of the person can be recovered — a bone, head, hair, fingernails or even bodily fluid — the spell would be able to restore the whole person.

State of Return

The spell can only recreate the dead individual as they were at the time of their last living moment — which means the spell won't restore lost limbs or body parts not there at the end. However, the process of returning health automatically cures diseases, infestations and necrosis, while renderings substances such as poison or acids inert.

Moreover, if the resurrected has been dead for a period of ten years or more, any and all curses, or other magical disorders, are also dispelled. This last isn't so for the more recently dead.




The resurrected person will be weak and helpless following the spell, requiring one full day of bed rest for each century or part thereof the creature has been dead.

There is no reverse of the spell.

Note that a body cannot be raised and resurrected (counted together) more times than the total of their present constitution.