Find the Path (spell)
Find the path enables the recipient to instantly know, without mistake, the shortest most direct route between the recipient and that place they wish to go. This prevents becoming lost in a forest or within jumbled terrain, or when pursuing a desired route into a dungeon.
Range | touch |
Duration | 1 day |
Area of Effect | 10 mile distance |
Casting Time | 3 rounds |
Saving Throw | none; see below |
Level | cleric (6th) |
Still, the original way of travel through doors, across bridges and so on would remain in the mind of the recipient — effectively permanently. Note that the spell does not indicate the safest route; only the shortest.
If the distance requested is more than 10 miles, the spell will reveal the path to the best possible "jumping off" place ten miles from wherever the spell was cast.
The reverse of the spell, lose the path, causes the recipient creature to completely forget how to return to a determined point (which the caster must provide). The creature is allowed a saving throw against magic.