Senses I (sage ability)
From The Authentic D&D Wiki
Senses I is an amateur-status sage ability that provides the character with an heightened degree of awareness relating to his or her five senses: sight, hearing, touch, smell and taste. This translates to a +1 bonus on all rolls relating to these senses. Some of these are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified.
Sight
- When firing a missile weapon at any target equal to or beyond 20 combat hexes, a +1 bonus to hit is applied to the character's attack die.
- In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
- Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
- When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
- When encountering areas where the odour within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odour easily at a distance of 11 to 18 hexes (10 +1d8).