Necrotic Damage

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Necrotic damage, or necrosis, results from an attack that rots living tissue, killing flesh, so that it cannot be healed normally. Healing spells and rest have no effect. Necrosis is not a reaction to poison, nor it is a disease; therefore it isn't affected by either neutralize poison or cure disease.

Effective remedies include the spells aid, heal and regeneration. For each of these, the sufferer must be of the caster's religion. Healing salves will heal 1 point of damage instead of 1-4. Boric serum will transform necrotic damage into ordinary damage.

If necrotic damage is not treated, it will spread, causing an additional 1 hit point of damage per level, per day, as necrosis attacks biological units, not hit points.


Rest of any kind will have no effect whatsoever on necrosis-damaged hit points, nor will binding wounds. In fact, necrosis will have the opposite effect as rest, causing the affected creature to lose 1 hit point per level per day as the necrosis spreads through the body. Any necrosis damaged tissue that is left will continue to destroy health flesh at the same rate. This will continue until all hit points lost to necrosis are restored or the character dies.

Violet fungi, green slime, yellow mold and numerous other creatures cause necrotic damage.