Chant (spell)
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Jump to navigationJump to searchRange | self |
Duration | special |
Area of Effect | 60 ft. radius |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1, while those of the cleric’s enemies are done at –1.
The cleric cannot move while chanting, nor lose concentration. However, merely nudging the cleric will not break the spell — the cleric must be hit for damage (the cleric’s dexterity should be disregarded, but armor applied to determine AC).
A magical silence will break the spell.