Find Traps (spell)
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Range | self |
Duration | 30 rounds |
Area of Effect | 10 ft. wide, 30 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Locates and identifies traps, whether magical or non-magical. The caster must indicate the path of the area of effect in order to locate the trap, but the cleric may move or turn to do so, as long as the spell is in effect.
The cleric does not need to concentrate upon the spell for it to function.
The spell will not identify certain guardian spells, such as a glyph of warding, explosive runes or wyvern watch.