Detect Magic (spell)
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Range | self |
Duration | 10 rounds |
Area of Effect | 10 ft. wide, 40 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); druid (1st); mage (1st) |
Detect Magic reveals magic within the area of effect, though it limits how much is known about the magic detected. The caster is permitted to know if the source of magic is,, or. Weak magic can be distinguished from strong magic. Magic that permeates an area can be distinguished from magic that emanates from a specific place; the place is also revealed by the spell. If that place isn't visible to the caster (because it is, for example, behind a door), then the direction of the source will be known.
While maintaining concentration, the caster is able to move at 1 hex per round (expending 1 action point) while detecting.