Endure Cold & Heat (spell)
From The Authentic D&D Wiki
Jump to navigationJump to searchRange | touch |
Duration | 1 hour per level |
Area of Effect | 1 creature per level |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any natural measure while remaining unaffected.
The spell does not defend against magical fire or cold, but it will protect the recipient from damage caused by ambient heat, such as that emanating from a wall of fire.
The spell does not augment the effects from resist cold, resist fire or similar protection spells.