Thingamajig (cantrip)
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Range | 10 ft. |
Duration | 1 hour |
Area of Effect | 1 tool |
Casting Time | 1 round |
Saving Throw | none |
Level | cantrip |
Creates a small, useful object which for all intents and purposes can be used like the real thing.
Objects which the cantrip will create include a corkscrew, wood plane, metal whistle, chisel, flint or steel (but not both), fish hook, sewing needle, dice cup or knucklebone, a metal stamp (without an image), tongs, small wedge, whetstone, inkwell, jeweler’s loup or hand compass. The cantrip is limited to these items.
The items are durable, and will not smash or break except by means that would normally damage them. None are considered heavy enough to cause damage as a missile.
The thingamajig will emit a very weak magic for the purpose of magic detection.