Fishing (technology)
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." — Lao Tzu
Humans have relied upon the technology of fishing from its earliest development to provide food. The most primitive peoples gathered mollusks and oysters from the sand; eventually they learned to make spears to capture the rich foodstuffs out of reach of land. Fishing enables sophisticated advancements in fishing; building coastal craft, weaving and deploying nets, constructing traps and so forth. In time, fishing became important the world over, with ships journeying thousands of miles to rich fishing grounds.
Contents
Fishing is a source of communication, allowing contact with other settlements along the sea shore and by water routes. Historically, this has led to agreements establishing territorial waters and cooperation among sea-going folk, so that different nationalities respect one another's boats and coordinate together in searches and rescues. Time at sea has also been the source of much superstition surrounding fear of the sea and of storms, with much respect given to sea gods even among monotheistic religions.
Application | Tech Level |
---|---|
hand-gathering | 5 |
catch fishing | 5 |
dried fish | 5 |
aquaculture | 6 |
bow fishing | 6 |
outward fishing | 6 |
salted fish | 6 |
angling | 7 |
trap fishing | 7 |
smoked fish | 7 |
deep sea fishing | 8 |
Applications
Listed in order of advancement.
Hand gathering, the harvesting of sea foods and products without the use of tools, including picking up shellfish or kelp, digging for clams or crabs, diving underwater to catch abalone or lobsters, flounder tramping, noodling for catfish with bare hands, trout binning & tickling, and pearl diving.
- Adds +1 food to type-7 hexes that are water-adjacent. Replaced by angling (tech-7).
Catch fishing, also called artisanal fishing, is primitive fishing method employing boats for making short (rarely overnight) fishing trips along intertidal and wetland ranges. The catch sets out to obtain food that is rarely marketed, with sufficient amounts to meet the community's subsistence needs.
- — Tools include the use of fishing line made of gut or woven fibre, which is woven to make fishing nets or is used with gaffs, bone hooks and barbed spears. Fishing boats consist of lightly-built, narrow craft suitable for 1-3 persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
- Adds +2 food to type-6 hexes and above that are water-adjacent (called fishing grounds). Replaced by outward fishing (tech-6).
Dried fish, a method of food preservation that uses sun and wind to remove water by evaporation. In northern lands, the food is first frozen and water is removed by sublimation. Drying fish is the world's oldest known preservation method, with dried fish having a storage life of several years. The method is cheap and effective in suitable climates and can be done by the fisherfolk prior to tranferring it to market.
- Adds +1 labour to type-5 hexes and above that are water-adjacent. Advanced by salting (tech-6) and smoking (tech-7).
Aquaculture is the farming of fish, crustaceans, mollusks, aquatic plants, algae and other living things in stock ponds. The method involves cultivating freshwater and saltwater stocks whose numbers are maintained, unlike the harvesting of wild fish. When done in intertidal ranges, it is called mariculture. A rearing process is used to create larger and better tasting stocks. Humanoids in subterranean cultures often employ aquaculture.
- — Tools include the use of shellfish traps and fishing net baskets stabilized by bamboo and wattle fencing.
- Adds +1 food to type-4 hexes and above that are sea or lake adjacent.
Bowfishing,
References
Each source reference contributes to the production of two 6-mile hexes.
Tech-5: salt-water/freshwater fish (+2 food, +1 health), boatbuilding (+1 labour), dried fish (+1 labour, +1 health) Tech-6: sturgeon & caviar (+2 food, +2 happiness), fish fins (+1 happiness), pearls (+1 happiness), shellfish (+2 food)
DEV-6
Bowfishing
Uses barbed arrows with line, enabling the drawing in by hand or using a reel. Best employed in freshwater sources where the water is clear.
Outward Fishing
The expansion of catch fishing into deeper waters, risking time spent being out of sight of the shore.
- Tools
- Karvi: primitive longboat capable of supporting up to 35 passengers, used in fishing, trade and occasionally for war parties. Not equipped with sails at this level of development.
- Umiak: open skin boat used for extensive fishing trips outwards into semi-deep water (20-40 miles from shore), often used for hunting small whales or walrus.
- Culture: a strong emotional relationship exists between fishers and the sea, lakes or rivers; sea chantys are common and mythological stories abound.
- Blocks
- Boat yard: an area where boats are assembled and repaired; features tailored areas, dug channels, piers, embankments and roofed shacks. Usually a natural harbour but not always. Adds +1 labor. Requires a minimum T(5) settlement. Replaces protected beach.
- Improvements
- Semi-deep waters: boatbuilding reference adds +1 bonus to food production from extensive semi-deep water.
- References: sealskin (+1 happiness)
DEV-7
Angling
The method of fishing by using an "angle" (fish hook) attached to a fishing line that can be hurled outwards through the use of a rod. Light objects are used as "flies". Boats employ the use of longlining or trolling.
- Tools: corf, fish hook, float
- Culture: pleasure fishing becomes a contemplative, philosophical pastime.
Trap Fishing
The use of bronze metal fishtraps and chain (later, other metals and lacquered wood) for lowering a frame to the sea or river bottom to catch large shellfish and other bottom feeders.
- References: eels, octopus
DEV-8
Deep Sea Fishing
The widespread use of sailing vessels enables long fishing journeys, supported by larger fishing boats able to store food for weeks at a time. Commercial fishing for profit and trade is an extensive activity, pursuing fish far into the ocean under adverse conditions. Lack of a compass denies ocean-crossing. Simple fish-processing takes place.
- Tools: drift nets, gillnets
- Drifter: single-masted sailing vessel with animal skins or woven fabrics for sails. Fishing involves pulling a drift net.
- Culture: spread of news from abroad, rush of people to the waterfront with the return of ships followed by a feast and celebration.
- Blocks
- Dock: a group of structures for the handling of boats, including a solidly built stone-timbered pier with two to three storage structures and a small accounting office. Requires a minimum T(3) settlement.
- References: cod-liver oil
Higher Development
- corporate fishing (compass)
- lift nets (engineering)
- ocean crossing (compass)
- fish oil
- wharf/harbour (compass)