Difference between revisions of "Detect Magic (spell)"
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| name = Detect Magic | | name = Detect Magic | ||
| range = self | | range = self | ||
− | | duration = | + | | duration = 10 rounds |
| area of effect = 10 ft. wide, 40 ft. path | | area of effect = 10 ft. wide, 40 ft. path | ||
| casting time = 1 round | | casting time = 1 round |
Revision as of 16:22, 25 June 2020
Range | self |
Duration | 10 rounds |
Area of Effect | 10 ft. wide, 40 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); druid (1st); mage (1st) |
Reveals magic within the area of effect, but limits how much can be determined about the details of that magic. Distinguishes clerical, druidical, magical or illusionary magics from each other. Weak magic can be distinguished from strong magic. Magic that permeates an area may be distinguished from magic that emanates from a specific source. If specific, this source will also be detected by the spell. If the source is not visible to the caster, the spell will reveal that place from which the magic emerges (say, from under a door).
While maintaining concentration, the caster is able to move at 1 hex per round (expending 1 action point) while detecting.