Difference between revisions of "Darkness, 15 ft. radius (spell)"

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Causes impenetrable darkness to encircle a given point, as designated by the caster within the spell range.
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Causes an impenetrable darkness to emanate from a given point, as designated by the caster within the spell range.  All light then disappears, producing an inky blackness in which one's hand cannot be seen before one's face.  This elimination includes [[infravision]] as well, but [[Ultravision (spell)|ultravision]] is unaffected. The division between darkness caused by the spell and the light without is sharp, so that moving into the blackness produces a stark change.
  
The spell will eliminate infravision also — but ultravision is unaffected. The darkness within the spell does not bleed; the cut off between darkness and light is sharp and complete.
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The spell [[Light (spell)|light]] will dispel darkness, unless a [[Saving Throws|save vs. magic]] is made by the spell's caster. Darkness, however, will always dispel light.  When either spell is dispelled, both are considered negated.
  
Light will dispel darkness unless a save vs. magic is made by the caster. Darkness will always dispel light. Where either are dispelled, both spells are considered negated.
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Shooting into or through darkness (shooting blind) incurs a –8 [[Roll to Hit|to hit]] penalty, as does any weapon attack, made by any creature, inside the darkness. Persons outside the darkness, attacking into it with a [[Weapons List|hand-to-hand weapon]] is –4 to hit, if the target is in an adjacent hex.
  
Shooting into or through the darkness incurs a –8 ‘to hit’ penalty, as does any weapon attack made by any creature inside the darkness. Persons outside the darkness attacking into it with a hand held weapon is –4 ‘to hit’ if the target is in an adjacent hex.
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If cast upon a creature, the darkness will move as the creature moves. Darkness cannot be used to blind opponents.
 
 
If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents.
 
 
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Revision as of 16:56, 8 March 2020

Darkness, 15' Radius.jpg
Darkness, 15 ft. radius
Range 10 ft. per level
Duration 10 +1 round per level
Area of Effect 15 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Causes an impenetrable darkness to emanate from a given point, as designated by the caster within the spell range. All light then disappears, producing an inky blackness in which one's hand cannot be seen before one's face. This elimination includes infravision as well, but ultravision is unaffected. The division between darkness caused by the spell and the light without is sharp, so that moving into the blackness produces a stark change.

The spell light will dispel darkness, unless a save vs. magic is made by the spell's caster. Darkness, however, will always dispel light. When either spell is dispelled, both are considered negated.

Shooting into or through darkness (shooting blind) incurs a –8 to hit penalty, as does any weapon attack, made by any creature, inside the darkness. Persons outside the darkness, attacking into it with a hand-to-hand weapon is –4 to hit, if the target is in an adjacent hex.

If cast upon a creature, the darkness will move as the creature moves. Darkness cannot be used to blind opponents.