Difference between revisions of "Twitch (cantrip)"
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[[File:Twitch (cantrip).jpg|right|560px|thumb|Cantrip image unavailable]] | [[File:Twitch (cantrip).jpg|right|560px|thumb|Cantrip image unavailable]] | ||
| − | '''Twitch''' is a cantrip that induces involuntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved. In effect, the | + | '''Twitch''' is a cantrip that induces involuntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved. In effect, the recipient is unable to attack other persons in combat or take other actions, in effect causing them to be [[Stun Lock|stunned]]. |
{{Spelltable | {{Spelltable | ||
Latest revision as of 01:03, 30 May 2026
Twitch is a cantrip that induces involuntary jerks and spasms in the recipient unless a saving throw against magic is achieved. In effect, the recipient is unable to attack other persons in combat or take other actions, in effect causing them to be stunned.
| Range | 20 ft. |
| Duration | 2 rounds |
| Area of Effect | 2 creatures |
| Casting Time | 2 action points (AP) |
| Saving Throw | negates |
| Level | cantrip |
The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast. In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.
If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a dexterity check to avoid tumbling forward or backward into a hazard. Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.
