Difference between revisions of "Divination (spell)"
Tao alexis (talk | contribs) (Created page with "Placeholder.") |
|||
| Line 1: | Line 1: | ||
| − | + | {{Spelltable | |
| + | | name = Divination | ||
| + | | range = self | ||
| + | | duration = special | ||
| + | | area of effect = 1 question; see below | ||
| + | | casting time = 2 rounds | ||
| + | | save = none | ||
| + | | level = [[Cleric 4th Level Spells|cleric (4th)]] | ||
| + | }} | ||
| + | |||
| + | Provides complex answers to questions which the cleric asks of the gods. Any question may be asked. | ||
| + | |||
| + | Answers will be accurate, but precise. A question which would normally yield a yes/no response — “are there more than ten?” — will be answered yes/no. | ||
| + | |||
| + | Questions which may expect a qualification — “Is he old?” — would be answered along with a specification of the man’s precise age. | ||
| + | |||
| + | Complex questions — “Have they been marching a long time in order to save the city, and have they enough men to do it?” — would be answered completely, so long as the question does not employ more than three phrases. | ||
| + | |||
| + | The cleric has a 60% + 1% chance per level of having his or her question answered, which the cleric rolls against. A successful roll gets a true answer. An unsuccessful roll gets no answer. | ||
| + | |||
| + | In the case of a successful roll, the cleric is allowed to ask another question … and may continue to do so as long as they successfully receive answers. | ||
| + | <br> | ||
Revision as of 00:41, 15 February 2020
| Range | self |
| Duration | special |
| Area of Effect | 1 question; see below |
| Casting Time | 2 rounds |
| Saving Throw | none |
| Level | cleric (4th) |
Provides complex answers to questions which the cleric asks of the gods. Any question may be asked.
Answers will be accurate, but precise. A question which would normally yield a yes/no response — “are there more than ten?” — will be answered yes/no.
Questions which may expect a qualification — “Is he old?” — would be answered along with a specification of the man’s precise age.
Complex questions — “Have they been marching a long time in order to save the city, and have they enough men to do it?” — would be answered completely, so long as the question does not employ more than three phrases.
The cleric has a 60% + 1% chance per level of having his or her question answered, which the cleric rolls against. A successful roll gets a true answer. An unsuccessful roll gets no answer.
In the case of a successful roll, the cleric is allowed to ask another question … and may continue to do so as long as they successfully receive answers.