Difference between revisions of "Divination (spell)"
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− | + | {{Spelltable | |
+ | | name = Divination | ||
+ | | range = self | ||
+ | | duration = special | ||
+ | | area of effect = 1 question; see below | ||
+ | | casting time = 2 rounds | ||
+ | | save = none | ||
+ | | level = [[Cleric 4th Level Spells|cleric (4th)]] | ||
+ | }} | ||
+ | |||
+ | Provides complex answers to questions which the cleric asks of the gods. Any question may be asked. | ||
+ | |||
+ | Answers will be accurate, but precise. A question which would normally yield a yes/no response — “are there more than ten?” — will be answered yes/no. | ||
+ | |||
+ | Questions which may expect a qualification — “Is he old?” — would be answered along with a specification of the man’s precise age. | ||
+ | |||
+ | Complex questions — “Have they been marching a long time in order to save the city, and have they enough men to do it?” — would be answered completely, so long as the question does not employ more than three phrases. | ||
+ | |||
+ | The cleric has a 60% + 1% chance per level of having his or her question answered, which the cleric rolls against. A successful roll gets a true answer. An unsuccessful roll gets no answer. | ||
+ | |||
+ | In the case of a successful roll, the cleric is allowed to ask another question … and may continue to do so as long as they successfully receive answers. | ||
+ | <br> |
Revision as of 00:41, 15 February 2020
Range | self |
Duration | special |
Area of Effect | 1 question; see below |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (4th) |
Provides complex answers to questions which the cleric asks of the gods. Any question may be asked.
Answers will be accurate, but precise. A question which would normally yield a yes/no response — “are there more than ten?” — will be answered yes/no.
Questions which may expect a qualification — “Is he old?” — would be answered along with a specification of the man’s precise age.
Complex questions — “Have they been marching a long time in order to save the city, and have they enough men to do it?” — would be answered completely, so long as the question does not employ more than three phrases.
The cleric has a 60% + 1% chance per level of having his or her question answered, which the cleric rolls against. A successful roll gets a true answer. An unsuccessful roll gets no answer.
In the case of a successful roll, the cleric is allowed to ask another question … and may continue to do so as long as they successfully receive answers.