Difference between revisions of "Silence, 15 ft. radius (spell)"
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[[File:Silence 15 ft. radius (spell).jpg|right|490px|thumb]] | [[File:Silence 15 ft. radius (spell).jpg|right|490px|thumb]] | ||
− | '''Silence''' | + | '''Silence''' is a spell that suppresses all sound and vibrations within its designated area, rendering all individuals within that space completely deaf to auditory stimuli. While communication remains feasible through non-verbal methods, such as hand signals, gestures and mouthing words, not even a substantial physical explosion could penetrate the profound and all-encompassing silence. |
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| level = [[Cleric 2nd Level Spells|cleric (2nd)]] | | level = [[Cleric 2nd Level Spells|cleric (2nd)]] | ||
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There is no focus point for the spell, but the caster must specify what area is to be effected. For creatures with a 7 [[Intelligence (ability stat)|intelligence]] or less, the silence is deeply upsetting. Unless a [[Saving Throws|saving throw]] is made, these creatures will flee at [[Movement (stride)|full speed]] for one round, when realizing the silence is gone. Whereupon, it takes an additional full round to regain their composure; this is similar to their being [[Stun Lock|stunned]]. Thereafter, they can act normally. | There is no focus point for the spell, but the caster must specify what area is to be effected. For creatures with a 7 [[Intelligence (ability stat)|intelligence]] or less, the silence is deeply upsetting. Unless a [[Saving Throws|saving throw]] is made, these creatures will flee at [[Movement (stride)|full speed]] for one round, when realizing the silence is gone. Whereupon, it takes an additional full round to regain their composure; this is similar to their being [[Stun Lock|stunned]]. Thereafter, they can act normally. | ||
[[Category: Clerical Spells]][[Category: Don't Review until 2022]] | [[Category: Clerical Spells]][[Category: Don't Review until 2022]] |
Revision as of 19:45, 2 November 2023
Silence is a spell that suppresses all sound and vibrations within its designated area, rendering all individuals within that space completely deaf to auditory stimuli. While communication remains feasible through non-verbal methods, such as hand signals, gestures and mouthing words, not even a substantial physical explosion could penetrate the profound and all-encompassing silence.
Range | 120 ft. |
Duration | 2 rounds per level |
Area of Effect | 30 ft. diameter sphere |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | cleric (2nd) |
There is no focus point for the spell, but the caster must specify what area is to be effected. For creatures with a 7 intelligence or less, the silence is deeply upsetting. Unless a saving throw is made, these creatures will flee at full speed for one round, when realizing the silence is gone. Whereupon, it takes an additional full round to regain their composure; this is similar to their being stunned. Thereafter, they can act normally.