Difference between revisions of "Abiogenesis (spell)"
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− | Creatures may have either 1 or 2 hit dice, each having 1d6 hit points per hit die, up | + | Creatures may have either 1 or 2 [[Hit Dice|hit dice]], each having 1d6 [[Hit Points|hit points]] per hit die, up to the maximum hit dice allowed. For example, a 10th level caster could create between 10 and 20 creatures of varying hit dice. Once the spell is [[Spellcasting|discharged]], the creatures' bodies will emerge within 3 to 8 seconds. |
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+ | Produced [[Giant Rat|rats]] and mice are filled with disease; frogs |
Revision as of 20:28, 19 April 2023
Abiogenesis causes the spontaneous birth of non-intelligent creatures, including frogs, toads, mice, rats, worms, eels, beetles and other insects from mud, slime, stagnant water or other decaying substances such as manure or gong pits. The caster may choose the specific place from which each creature emerges within the spell's range.
Range | 50 ft. |
Duration | permanent |
Area of Effect | 2 HD/level |
Casting Time | 3 rounds |
Saving Throw | none |
Level | illusionist (5th) |
Creatures may have either 1 or 2 hit dice, each having 1d6 hit points per hit die, up to the maximum hit dice allowed. For example, a 10th level caster could create between 10 and 20 creatures of varying hit dice. Once the spell is discharged, the creatures' bodies will emerge within 3 to 8 seconds.
Produced rats and mice are filled with disease; frogs