Difference between revisions of "Weaponwright (sage study)"

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'''Weaponwright''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Metalwork (sage field)|Metalwork]], mastering the creation of weapons from puddled metals, making knives, swords, axes and other blades using a forge, hammer and anvil, with slight skills in woodworking for knife and sword handles and leatherworking for sheaths.
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'''Weaponwright''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Metalwork (sage field)|Metalwork]], mastering the creation of weapons from puddled metals, making knives, swords, axes and other blades using a forge, hammer and anvil, with slight skills in woodworking for knife and sword handles and leatherworking for sheaths.  The study doesn't included the making of crossbows.
  
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The amateur begins with skills that allow the sharpening and adjusting of metal weapons, plus the making of arms that need no subtle balance for wielding.  From here, the character progresses towards the creation of fine weapons from wrought metal, enhancing not only the effectiveness of weapons but their beauty as well.
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As the individual increases his or her knowledge, understanding of how to work with more complex metals becomes available.  The use of mithril and adamantium represents a forward thrust in the character's thinking, enabling the creation of crude magically-affected items.  From here, it's possible to create a host of unusual, rare forms of weaponry, incorporating elements such as holiness, sharpness, vorpality and more into the objects the character's able to create.
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== Sage Abilities ==
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
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=== Amateur Status ===
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* '''[[Adjust Weapon (sage ability)|Adjust Weapons]]''': shortens longer existing weapons to make them serviceable and effective in the hands of races with reduced stature, without the need of a forge.
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* '''[[Reforge Weapon (sage ability)|Reforge Weapon]]''': enables the restoration of non-magical broken weapons, provided a forge is available.
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=== Authority Status ===
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* '''[[Forge Weapon (sage ability)|Forge Weapon]]''': using a forge, enables the hammering and molding of metal weapons, including blades, pole arms and throwing weapons, from wrought iron or bronze.
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* '''[[Identify Weapon (sage ability)|Identify Weapon]]''': gives the ability to identify magical weapons in a manner similar to the mage spell [[Identify (spell)|identify]].
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* '''[[Weaponesque (sage ability)|Weaponesque]]''': enables the character to enhance the beauty of weapons, through etching, embossing, binding, filaments and other metallic features.
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See [[Bard Sage Abilities]]
 
See [[Bard Sage Abilities]]
  
 
[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 22:30, 30 January 2023

Weaponwright is a sage study in the field of Metalwork, mastering the creation of weapons from puddled metals, making knives, swords, axes and other blades using a forge, hammer and anvil, with slight skills in woodworking for knife and sword handles and leatherworking for sheaths. The study doesn't included the making of crossbows.

The amateur begins with skills that allow the sharpening and adjusting of metal weapons, plus the making of arms that need no subtle balance for wielding. From here, the character progresses towards the creation of fine weapons from wrought metal, enhancing not only the effectiveness of weapons but their beauty as well.

As the individual increases his or her knowledge, understanding of how to work with more complex metals becomes available. The use of mithril and adamantium represents a forward thrust in the character's thinking, enabling the creation of crude magically-affected items. From here, it's possible to create a host of unusual, rare forms of weaponry, incorporating elements such as holiness, sharpness, vorpality and more into the objects the character's able to create.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Adjust Weapons: shortens longer existing weapons to make them serviceable and effective in the hands of races with reduced stature, without the need of a forge.
  • Reforge Weapon: enables the restoration of non-magical broken weapons, provided a forge is available.

Authority Status

  • Forge Weapon: using a forge, enables the hammering and molding of metal weapons, including blades, pole arms and throwing weapons, from wrought iron or bronze.
  • Weaponesque: enables the character to enhance the beauty of weapons, through etching, embossing, binding, filaments and other metallic features.


See Bard Sage Abilities