Difference between revisions of "Lockpicking (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "'''Lockpicking''' is a sage study in the field of Theft, The art of opening locks or circumventing security precau...")
 
Line 1: Line 1:
'''Lockpicking''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Thief Sage Abilities#Theft|Theft]], The art of opening locks or circumventing security precautions of various designs in order to enter or obtain the contents of a vessel. It is generally presumed that the character has the ability to perform any of these actions eventually — but the key is in how long it will take for the character to cause a padlock to open or successfully unwedge a door. That is why most of these skills concentrate on the amount of time needed rather than the character's probability of success. Conversely, if the character cannot circumvent the obstruction, it will not matter how long the character spends on the task.
+
'''Lockpicking''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Thief Sage Abilities#Theft|Theft]], which confers skill at opening locks or circumventing security precautions of various designs, in order to enter or obtain the contents of a vessel. It is generally presumed that the character has the ability to perform any of these actions eventually — but the key is in how long it will take for the character to cause a padlock to open or successfully unwedge a door. That is why most of these skills concentrate on the amount of time needed rather than the character's probability of success. Conversely, if the character cannot circumvent the obstruction, it will not matter how long the character spends on the task.
  
 
== Amateur ==
 
== Amateur ==
  
 
:*Pin-lock: enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level).
 
:*Pin-lock: enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level).

Revision as of 19:47, 27 June 2022

Lockpicking is a sage study in the field of Theft, which confers skill at opening locks or circumventing security precautions of various designs, in order to enter or obtain the contents of a vessel. It is generally presumed that the character has the ability to perform any of these actions eventually — but the key is in how long it will take for the character to cause a padlock to open or successfully unwedge a door. That is why most of these skills concentrate on the amount of time needed rather than the character's probability of success. Conversely, if the character cannot circumvent the obstruction, it will not matter how long the character spends on the task.

Amateur

  • Pin-lock: enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level).