Difference between revisions of "Dispel Exhaustion (spell)"
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| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 2 [[Combat Round|rounds]] | | casting time = 2 [[Combat Round|rounds]] | ||
− | | save = none; see | + | | save = none; see text |
| level = [[Illusionist 4th Level Spells|illusionist (4th)]] | | level = [[Illusionist 4th Level Spells|illusionist (4th)]] | ||
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Revision as of 21:40, 21 June 2022
Dispel Exhaustion enables the recipient to disregard damage gained from forced march or wilderness travel on a given day, while effectively restoring that individual to the equivalent of a full day’s rest with regards to the need to restore ability points, hit points (1 +constitution bonus is gained) and the ability to recoup spells is concerned.
Range | touch |
Duration | permanent |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none; see text |
Level | illusionist (4th) |
Effectively, a caster of any class that has used his or her spells on a given day may feel refreshed and able to re-learn their spells immediately upon the spell being cast — without any need to sleep until the time their natural sleep cycle would commence.
Repeated use of the dispel exhaustion spell, however, is dangerous; those who are subjected to the spell more often than once a week must roll for system shock survival, or suffer 1d10 damage per level of the caster of the dispel exhaustion spell. This even includes the caster who takes advantage of his or her own spell.
Other expected benefits to be obtained by a full night’s sleep are inherent in the spell. Recipients are not affected so as to require more food or water, or in any manner than would be completely normal from having obtained the necessary rest.