Difference between revisions of "Hide (cantrip)"
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| range = touch | | range = touch | ||
| duration = 5 rounds | | duration = 5 rounds | ||
− | | area of effect = 1 object; see | + | | area of effect = 1 object; see text |
| casting time = 1 [[Action Points|action point]] | | casting time = 1 [[Action Points|action point]] | ||
| save = none | | save = none |
Revision as of 21:33, 21 June 2022
Range | touch |
Duration | 5 rounds |
Area of Effect | 1 object; see text |
Casting Time | 1 action point |
Saving Throw | none |
Level | cantrip |
Conceals an object of any size, so long as it does not appear larger than the span of a person’s hand—regardless of the true size of the object. The viewer simply cannot see the object (or sight), regardless of whether or not they know it is there.
Thus, although the moon is huge, the cantrip could cause it to be unseen for the cantrip’s duration. The same would be true for a distant castle or settlement, a nearby horse or something that would actually fit into the caster’s hand.
The cantrip does not affect the light cast, nor the sound caused, by the hidden object—thus the moon’s glow nor the horse’s whinnying would be obscured. The cantrip works so that if anyone were to attempt to interact with an object that is so hidden, they would fail.