Difference between revisions of "Hold Animal (spell)"
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Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves. | Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves. | ||
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+ | [[Category: Druidical Spells]] |
Revision as of 19:45, 19 June 2022
Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.
Range | 80 ft. |
Duration | 2 rounds per level |
Area of Effect | up to 4 creatures |
Casting Time | 2 rounds |
Saving Throw | negates |
Level | druid (3rd) |
Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.
Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.