Difference between revisions of "Phantom Armour (spell)"
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[[File:Phantom Armour (spell).jpg|right|525px|thumb]] | [[File:Phantom Armour (spell).jpg|right|525px|thumb]] | ||
+ | '''Phantom armour''' conjures a suit of quasi-real [[Plate Mail Armour|plate mail armour]] that embraces a recipient, providing [[Armour Class|armour class]] 3. To others, the armour is substantially invisible, though an initial flash occurs at the moment the [[Spellcasting|spell is discharged]] as evidence the dweomer has taken place. | ||
{{Spelltable | {{Spelltable | ||
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| level = [[Illusionist 1st Level Spells|illusionist (1st)]] | | level = [[Illusionist 1st Level Spells|illusionist (1st)]] | ||
}} | }} | ||
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+ | The magic may be cast overtop of whatever the recipient is wearing, including [[Armour List|armour]] that's already worn. The effective armour class of the spell supercedes all other benefits, whether armour or dexterity, neither of which is taken into account when the phantom armour is in place. | ||
+ | |||
+ | == Absorbing Damage == |
Revision as of 03:43, 28 December 2021
Phantom armour conjures a suit of quasi-real plate mail armour that embraces a recipient, providing armour class 3. To others, the armour is substantially invisible, though an initial flash occurs at the moment the spell is discharged as evidence the dweomer has taken place.
Range | touch |
Duration | 6 hours or until depleted |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (1st) |
The magic may be cast overtop of whatever the recipient is wearing, including armour that's already worn. The effective armour class of the spell supercedes all other benefits, whether armour or dexterity, neither of which is taken into account when the phantom armour is in place.