Difference between revisions of "Cattle (domestic)"

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'''Domestic cattle''' are descendants of [[Cattle (wild)|auroch cattle]], which were first tamed in the southern Caucasus and northern Mesopotamia about 7,500 years ago.
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'''Domestic cattle''' are descendants of [[Cattle (wild)|auroch cattle]], which were first tamed in the southern Caucasus and northern Mesopotamia about 7,500 years ago. Since that time, bred cattle have spread to every continent, where they thrive in nearly every climate.  Much of the belligerence has been bred from the domestic species, so that they're largely indifferent to humanoids, providing they're not provoked.  Some bulls still have a potential for aggression.
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[[File:Cattle (domestic).jpg|left|350px|thumb]]
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== Behaviour ==
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If cornered, cattle will stand and fight, but given the opportunity they prefer to move off at a steady pace until left alone.  [[Herding (sage ability)|Herders]] are able to keep them moving through calling, tapping them along or  "driving" them from [[Horseback Riding (sage study)|horseback]].  They use much of their day to eat and lounge — when driven too hard, they will grow "nervous" and sensitive to loud noises or abrupt movement.  At such times, there's a danger that a cattle herd will break into a run, starting a '''stampede'''.
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When stampeding, a body of cattle may swing in any direction, even turning back on themselves.  They'll wreck wagons, buildings, trees and anything else in their way.  A character in their path can be easily killed by multiple horns and collective [[Incidental Damage|incidental damage]].
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== Bulls ==
  
 
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Since that time, domestic cattle have spread to every continent and are kept in nearly every kind of climate. They are quite tame and largely indifferent to humanoids, provided they are not aggressively provoked. Some bulls are still known to be threatening.
 
  
[[File:Cattle (domestic).jpg|left|350px|thumb]]
 
Cattle will stand and fight if cornered, but will prefer to run or move off until left alone. If not left alone and treated gently, particularly by a husbandman, they will usually give in and allow themselves to be led. When fighting, they will attack with their horns; these horns have been much shortened from their wild ancestors and have been encouraged, through breeding, to turn inward.
 
  
Cattle rarely charge individually, but if in a herd and they sense predators near by, particularly at night, cattle can become nervous. During these times, a loud noise, shouting, the playing of discordant music and even a bright light can start a stampede.
 
  
Creatures near a stampede may or may not be caught, as the cattle herd may swing in any direction. All creatures should roll 3d8, then subtract their [[Intelligence (ability stat)|intelligence]] from the total. For example, a character will a 14 intelligence rolls 17 on 3d8, for a total of 3 points.
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Domestic Bulls are larger than cows and potentially threatening. The bull is prepared to charge if approached, dropping their heads and launching themselves 2–3 hexes (10–15 ft.) to strike with the full weight of their bodies. They will cause 3–13 damage if they hit this way. Any creature that is [[Stun Lock|stunned]] will be knocked down and trampled by the bull for 1–4 additional damage.
 
Domestic Bulls are larger than cows and potentially threatening. The bull is prepared to charge if approached, dropping their heads and launching themselves 2–3 hexes (10–15 ft.) to strike with the full weight of their bodies. They will cause 3–13 damage if they hit this way. Any creature that is [[Stun Lock|stunned]] will be knocked down and trampled by the bull for 1–4 additional damage.

Revision as of 00:45, 24 December 2021

Cattle
Detail Cow Bull
Species bovine
No. Appearing 20-200 2-5
Behaviour herd
Range rural
Size 5 ft. at
shoulder
5½ ft. at
shoulder
Weight 1,000 lbs. 1,330 lbs.
Intelligence 1 2
Armour Class 7 6
Hit Dice 3 4+1
Action Points 5 5
Max. Stride 11 14
THAC0 19 18
Hp/Die d4+d6 d12
Attack Forms 2: horns
Damage horn (1-6) horn (1-8)
Natural Abilities stampede charging, trampling

Domestic cattle are descendants of auroch cattle, which were first tamed in the southern Caucasus and northern Mesopotamia about 7,500 years ago. Since that time, bred cattle have spread to every continent, where they thrive in nearly every climate. Much of the belligerence has been bred from the domestic species, so that they're largely indifferent to humanoids, providing they're not provoked. Some bulls still have a potential for aggression.

Cattle (domestic).jpg

Behaviour

If cornered, cattle will stand and fight, but given the opportunity they prefer to move off at a steady pace until left alone. Herders are able to keep them moving through calling, tapping them along or "driving" them from horseback. They use much of their day to eat and lounge — when driven too hard, they will grow "nervous" and sensitive to loud noises or abrupt movement. At such times, there's a danger that a cattle herd will break into a run, starting a stampede.

When stampeding, a body of cattle may swing in any direction, even turning back on themselves. They'll wreck wagons, buildings, trees and anything else in their way. A character in their path can be easily killed by multiple horns and collective incidental damage.

Bulls

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Domestic Bulls are larger than cows and potentially threatening. The bull is prepared to charge if approached, dropping their heads and launching themselves 2–3 hexes (10–15 ft.) to strike with the full weight of their bodies. They will cause 3–13 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the bull for 1–4 additional damage.


See Bestiary