Difference between revisions of "Silence, 15 ft. radius (spell)"
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+ | [[File:Silence 15 ft. radius (spell).jpg|right|490px|thumb]] | ||
+ | '''Silence''' quells all sound and vibration within the area of effect, rendering all within that area utterly deaf to sound. While communication is possible through hand signals, gestures and mouthed words, but even a physical explosion would be enough to overcome the ear-piercing silence. | ||
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{{Spelltable | {{Spelltable | ||
| name = Silence, 15 ft. radius | | name = Silence, 15 ft. radius | ||
| range = 120 ft. | | range = 120 ft. | ||
− | | duration = 2 rounds per level | + | | duration = 2 [[Combat Round|rounds]] per [[Experience Level|level]] |
| area of effect = 30 ft. diameter sphere | | area of effect = 30 ft. diameter sphere | ||
| casting time = 1 round | | casting time = 1 round | ||
− | | save = none; see | + | | save = none; see text |
| level = [[Cleric 2nd Level Spells|cleric (2nd)]] | | level = [[Cleric 2nd Level Spells|cleric (2nd)]] | ||
}} | }} | ||
− | + | There is no focus point for the spell, but the caster must specify what area is to be effected. For creatures with a 7 [[Intelligence (ability stat)|intelligence]] or less, the silence is deeply upsetting. Unless a [[Saving Throws|saving throw]] is made, these creatures will flee at [[Movement (stride)|full speed]] for one round, when realizing the silence is gone. Whereupon, it takes an additional full round to regain their composure; this is similar to their being [[Stun Lock|stunned]]. Thereafter, they can act normally. | |
− | + | [[Category: Clerical Spells]][[Category: Don't Review until 2022]] | |
− | |||
− | [[Category: |
Revision as of 20:13, 19 October 2021
Silence quells all sound and vibration within the area of effect, rendering all within that area utterly deaf to sound. While communication is possible through hand signals, gestures and mouthed words, but even a physical explosion would be enough to overcome the ear-piercing silence.
Range | 120 ft. |
Duration | 2 rounds per level |
Area of Effect | 30 ft. diameter sphere |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | cleric (2nd) |
There is no focus point for the spell, but the caster must specify what area is to be effected. For creatures with a 7 intelligence or less, the silence is deeply upsetting. Unless a saving throw is made, these creatures will flee at full speed for one round, when realizing the silence is gone. Whereupon, it takes an additional full round to regain their composure; this is similar to their being stunned. Thereafter, they can act normally.