Difference between revisions of "Friends (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 13: Line 13:
 
Allows a temporary gain of 2-8 points of [[Charisma (ability stat)|charisma]] with respect to others within the spell radius (excepting those who make [[Saving Throws|saving throw]]). Those affected will view the caster with great respect; they will view whatever the caster says with interest and fascination; and will possess a desire to help the caster as a friend.
 
Allows a temporary gain of 2-8 points of [[Charisma (ability stat)|charisma]] with respect to others within the spell radius (excepting those who make [[Saving Throws|saving throw]]). Those affected will view the caster with great respect; they will view whatever the caster says with interest and fascination; and will possess a desire to help the caster as a friend.
  
If the caster's charisma increases to 20 points or more, the spellcaster may even temporarily achieve the power of striking awe into low-[[Experience Level|level]] creatures, who will be too stunned to act.
+
If the caster's charisma increases to 20 points or more, the spellcaster may even temporarily achieve the power of striking [[Awe (effect)|awe]] into low-[[Experience Level|level]] creatures, who will be too stunned to act.
  
 
If a sum of money is desired, no person will give more than 10 g.p. per their level, per use of the spell. If a recipient of the spell sacrifices more than 1 [[Hit Points|hit point]] per level of the caster; past that, the spell will be broken.
 
If a sum of money is desired, no person will give more than 10 g.p. per their level, per use of the spell. If a recipient of the spell sacrifices more than 1 [[Hit Points|hit point]] per level of the caster; past that, the spell will be broken.

Revision as of 23:13, 19 September 2021

Friends (spell).jpg
Friends
Range self
Duration 5 rounds per level
Area of Effect 20 ft. +10 ft. per level radius
Casting Time 1 round
Saving Throw negates
Level bard (1st); mage (1st)

Allows a temporary gain of 2-8 points of charisma with respect to others within the spell radius (excepting those who make saving throw). Those affected will view the caster with great respect; they will view whatever the caster says with interest and fascination; and will possess a desire to help the caster as a friend.

If the caster's charisma increases to 20 points or more, the spellcaster may even temporarily achieve the power of striking awe into low-level creatures, who will be too stunned to act.

If a sum of money is desired, no person will give more than 10 g.p. per their level, per use of the spell. If a recipient of the spell sacrifices more than 1 hit point per level of the caster; past that, the spell will be broken.

Other sacrifices that might be given should correspond to these limits. No more than one sacrifice (including asking for money or entering combat) may be asked of any single person affected by the spell.

The spell has no effect on creatures with a 5 or lower intelligence.