Difference between revisions of "Remove Fear (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 11: Line 11:
 
}}
 
}}
  
Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting AC 10.]]
+
Arrests those suffering from fear and restores their state of mind, enabling them to face the most terrifying of situations. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting armor class 10.]] Those who are routed or falling back due to [[Morale|morale]] failure may also be touched and restored, and thus made able to return to [[Combat|combat]].  For any who are restored in this manner, for the next ten [[Combat Round|rounds]] they will receive a +1 bonus to further checks against fear or morale.
  
The spell also provides a +1 [[Saving Throws|saving throw]] per level of the cleric to the recipient affected by fear.
+
If cast upon a recipient BEFORE the onset of fear (by spell or other means), the spell provides a +1 [[Saving Throws|saving throw]] per [[Experience Level|level]] of the caster.  This effect may also be applied to a recipient's morale check.  This preventative effect cannot be granted to any creature who has, that day, failed a save against fear.
  
The caster is also able to restore courage to those who have failed a [[Morale|morale check]]. Affected recipients will then act as though the fail never happened, enabling them to rejoin melee bravely. For the next 10 rounds, a +1 modifier should be applied to further non-player character morale checks.
+
The reverse of the spell, ''cause fear'', will cause others to flee for one round per level of the caster, once they have failed a saving throw.
 
 
The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw.
 
 
<br>
 
<br>

Revision as of 17:54, 16 February 2020

Remove Fear
Range touch
Duration permanent; see below
Area of Effect 3 creatures
Casting Time 1 round
Saving Throw none; see below
Level bard (1st); cleric (1st)

Arrests those suffering from fear and restores their state of mind, enabling them to face the most terrifying of situations. The caster must touch or catch hold of the fearful recipient by successfully hitting armor class 10. Those who are routed or falling back due to morale failure may also be touched and restored, and thus made able to return to combat. For any who are restored in this manner, for the next ten rounds they will receive a +1 bonus to further checks against fear or morale.

If cast upon a recipient BEFORE the onset of fear (by spell or other means), the spell provides a +1 saving throw per level of the caster. This effect may also be applied to a recipient's morale check. This preventative effect cannot be granted to any creature who has, that day, failed a save against fear.

The reverse of the spell, cause fear, will cause others to flee for one round per level of the caster, once they have failed a saving throw.