Difference between revisions of "Penetrate Disguise (spell)"
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The caster must continue to concentrate on the spell while enacting the spell upon individuals; one individual may be examined per round, up to a maximum of ten persons. | The caster must continue to concentrate on the spell while enacting the spell upon individuals; one individual may be examined per round, up to a maximum of ten persons. | ||
− | 10 creatures may be peered at to penetrate the disguise, but each | + | 10 creatures may be peered at to penetrate the disguise, but each attempt requires 1 [[Combat Round|round]]. |
<br> | <br> |
Revision as of 19:42, 14 February 2020
Range | self |
Duration | 10 rounds |
Area of Effect | 120 ft. distance; up to 10 creatures |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Enables the caster to reveal the truth behind either a magical or non-magical disguise, countering the effects of alter self, change self, friends, polymorph, shape change and like magic. The spell will also reveal the presence of a demonic possession, though in this last case it will not reveal the exact nature of the demon itself. Otherwise, the real appearance of the individual will become known to the caster.
The caster must continue to concentrate on the spell while enacting the spell upon individuals; one individual may be examined per round, up to a maximum of ten persons.
10 creatures may be peered at to penetrate the disguise, but each attempt requires 1 round.