Difference between revisions of "Death's Door (spell)"
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− | {| | + | {{Spelltable |
− | | | + | | name = Death's Door |
− | + | | range = touch | |
− | | | + | | duration = permanent; see below |
− | + | | area of effect = 1 creature | |
− | | | + | | casting time = 2 rounds |
− | + | | save = none | |
− | | | + | | level = [[Cleric 3rd Level Spells|cleric (3rd)]] |
− | + | }} | |
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Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9. | Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9. | ||
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The spell retains the power to preserve creatures only so long as they have been killed less than 1 hour per level of the cleric. | The spell retains the power to preserve creatures only so long as they have been killed less than 1 hour per level of the cleric. | ||
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Revision as of 23:00, 14 February 2020
Range | touch |
Duration | permanent; see below |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (3rd) |
Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9.
The recipient of the spell will be returned to zero hit points. Recipients will not be able to take any action after being returned until 5 rounds have passed. Please take note that if a character's death occurred while injured or due to damage causing injury, the character will remain injured following the application of the spell.
Once those five rounds have passed, the creature may act normally.
The spell retains the power to preserve creatures only so long as they have been killed less than 1 hour per level of the cleric.