Difference between revisions of "Water Elemental"

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| THAC0 = 11
 
| THAC0 = 11
 
| hpdie = d10
 
| hpdie = d10
| attack = battering
+
| attack = '''2''': battering fists
| dmg = 5–30
+
| dmg = 5–30 (fists)
 
| special = [[Capsizing|capsizing]], control water, [[Drowning|drowning]], [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]]
 
| special = [[Capsizing|capsizing]], control water, [[Drowning|drowning]], [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]]
 
}}
 
}}

Revision as of 18:08, 8 October 2023

Water Elemental
Species essence
No. Appearing 1
Behaviour servant
Range Astral
Size 10 ft. tall
Weight 810 lbs.
Intelligence 5 to 6
Armour Class 2
Hit Dice 16
Action Points 6
Max. Stride 8
THAC0 11
Hp/Die d10
Attack Forms 2: battering fists
Damage 5–30 (fists)
Special Attacks capsizing, control water, drowning, +2 weapon
to hit
, natural immunities

Water elementals are beings native to the elemental Plane of Water, and are formed from the essence of that substance and considered an elemental creature. They possess traits associated with water, consisting of a fluid and amorphous form that lacks solidity or fixed shape. They can change their shape at will, and move through water with ease.

Water Elemental.jpg

Contents

Water elementals are typically translucent, resembling clear or flowing water; this makes them difficult to see in an aquatic environment and contributes to their opportunities to surprise opponents.

Behaviour

See Bestiary