Difference between revisions of "Call Woodland Beings (spell)"
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Beings that have been summoned will act more-or-less independently, but in accordance with the caster's general wishes. Thus, a being's precise actions cannot be micromanaged, but the beings called can be made to attack a general enemy, use their bodies to deflect damage, perform tasks or errands, as wished. | Beings that have been summoned will act more-or-less independently, but in accordance with the caster's general wishes. Thus, a being's precise actions cannot be micromanaged, but the beings called can be made to attack a general enemy, use their bodies to deflect damage, perform tasks or errands, as wished. | ||
− | [[Category: Druidical Spells]][[Category: Lacks | + | [[Category: Druidical Spells]][[Category: Lacks Chart]] |
Revision as of 23:24, 18 June 2022
Call Woodland Beings summons one or two woodland beings, who will appear into empty hexes as determined by the caster, within the spell's range (if no hex is empty, the manifestation will await until an empty hex occurs).
Range | 20 ft. |
Duration | 1 round per level |
Area of Effect | see below |
Casting Time | 2 rounds |
Saving Throw | none |
Level | druid (4th) |
The caster must roll on the table below:
Beings that have been summoned will act more-or-less independently, but in accordance with the caster's general wishes. Thus, a being's precise actions cannot be micromanaged, but the beings called can be made to attack a general enemy, use their bodies to deflect damage, perform tasks or errands, as wished.