Difference between revisions of "Military Study I (sage ability)"

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[[File:Military Study I (sage ability).jpg|right|525px|thumb]]
 
[[File:Military Study I (sage ability).jpg|right|525px|thumb]]
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'''Military Study I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that provides the character a clear grasp of the events surrounding the pursuit of war, including battles and general strategies employed by commanders and armies in the past.  The character is well-steeped in historical diplomacy and wars, having studied the gains and losses by the victors and the defeated.
  
Character has a clear grasp of the events surrounding war, specifically the battles and general strategies employed by entities in the characters' period or region of choice. The character is familiar with diplomacy both before and after the war, gains and losses by the victors and defeated, moments of importance and personalities that were instrumental in the ongoing period.
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Most important, the character is able to communicate comfortably with military persons and soldiers, granting a '''+1 bonus to charisma''' when dealing with professionals of this type. The character is able to discuss the details of battles, equipment and tactics with these persons, so that persons hired by the character begin with a '''standard morale of 8''' rather than 9.
  
This knowledge is largely theoretical, though it will provide some insight in divining the intention of an enemy commander from slight indications gained through reconnaissance. In terms of practical value, this will enable the character to increase the chance of [[Initiative|initiative]] in [[Combat|combat]] by 1 point per 10 points of study in any situation where one full day has elapsed between awareness of the enemy and the actual beginning of [[Melee|melee]]. This benefit may be extended up to 100 combatants.
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== Identify Weapons & Armour ==
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Having examined hundreds upon hundreds of weapons and armour, many of which with historical pedigrees reaching into the distant pasts, characters with this sage ability have a percentage chance that's '''three times their knowledge points''' in history of identifying the magical bonus of [[Magic Weapons|magic weapons]] or [[Magic Armour|magic armour]], when they can be handled.  This includes any extra bonuses for attacking special creatures, such as [[Giant|giants]], [[Dragon|dragons]] and so on.
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See [[History (sage study)|History]]
 
  
[[Category:Lacks Image]][[Category: Needs Rewrite]]
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See [[History (sage study)]]
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[[Category: Sage Abilities]][[Category: Don't Review until 2023]]

Revision as of 21:33, 23 May 2022

Military Study I (sage ability).jpg

Military Study I is an amateur-status sage ability that provides the character a clear grasp of the events surrounding the pursuit of war, including battles and general strategies employed by commanders and armies in the past. The character is well-steeped in historical diplomacy and wars, having studied the gains and losses by the victors and the defeated.

Most important, the character is able to communicate comfortably with military persons and soldiers, granting a +1 bonus to charisma when dealing with professionals of this type. The character is able to discuss the details of battles, equipment and tactics with these persons, so that persons hired by the character begin with a standard morale of 8 rather than 9.

Identify Weapons & Armour

Having examined hundreds upon hundreds of weapons and armour, many of which with historical pedigrees reaching into the distant pasts, characters with this sage ability have a percentage chance that's three times their knowledge points in history of identifying the magical bonus of magic weapons or magic armour, when they can be handled. This includes any extra bonuses for attacking special creatures, such as giants, dragons and so on.

See History (sage study)