Difference between revisions of "Find Traps (spell)"

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'''Find traps''' reveals areas of danger that are near at hand to the caster, enabling warning and a more safe passage through trapped or uncertain places.  The spell is limited to artifices, but will include structures that are in danger of collapsing or which have floors that might give way if trod upon.
 
'''Find traps''' reveals areas of danger that are near at hand to the caster, enabling warning and a more safe passage through trapped or uncertain places.  The spell is limited to artifices, but will include structures that are in danger of collapsing or which have floors that might give way if trod upon.
  

Revision as of 07:29, 25 November 2021

Find Traps (spell).jpg

Find traps reveals areas of danger that are near at hand to the caster, enabling warning and a more safe passage through trapped or uncertain places. The spell is limited to artifices, but will include structures that are in danger of collapsing or which have floors that might give way if trod upon.

Find Traps
Range self
Duration 30 rounds
Area of Effect 10 ft. wide, 30 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

The caster must indicate the path of the area of effect in order to locate the trap, but the cleric may move or turn to do so, as long as the spell is in effect.

The cleric does not need to concentrate upon the spell for it to function.

The spell will not identify certain guardian spells, such as a glyph of warding, explosive runes or wyvern watch.