Difference between revisions of "Conjure Animals (spell)"
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− | Placeholder | + | {{Spelltable |
+ | | name = Conjure Animals | ||
+ | | range = 30 ft. | ||
+ | | duration = 4 rounds per level | ||
+ | | area of effect = 1 animal | ||
+ | | casting time = 3 rounds | ||
+ | | save = none | ||
+ | | level = [[Cleric 6th Level Spells|cleric (6th)]] | ||
+ | }} | ||
+ | |||
+ | Enables the cleric to create an animal from thin air, regardless of what climate or environment in which the cleric may be located. | ||
+ | |||
+ | Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable. | ||
+ | |||
+ | The cleric may name the animal desired—but it may not be a creature with more hit dice than the cleric has levels. | ||
+ | |||
+ | Whatever the animal called, it will unfailingly serve the cleric for the duration of the spell, in whatever capacity is desired. | ||
+ | [[Category:Placeholder]] |
Revision as of 21:11, 22 March 2020
Range | 30 ft. |
Duration | 4 rounds per level |
Area of Effect | 1 animal |
Casting Time | 3 rounds |
Saving Throw | none |
Level | cleric (6th) |
Enables the cleric to create an animal from thin air, regardless of what climate or environment in which the cleric may be located.
Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable.
The cleric may name the animal desired—but it may not be a creature with more hit dice than the cleric has levels.
Whatever the animal called, it will unfailingly serve the cleric for the duration of the spell, in whatever capacity is desired.