Difference between revisions of "Footfall (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[File:Footfall (cantrip).jpg|right|490px|thumb|]]
 +
'''Footfall''' is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes.  Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation.
 +
 
{{Spelltable
 
{{Spelltable
 
| name = Footfall
 
| name = Footfall
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 1 round
+
| duration = 1 [[Combat Round|round]]
 
| area of effect = 30 ft. circle, up to 2 creatures
 
| area of effect = 30 ft. circle, up to 2 creatures
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
+
| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
<br>
 
<br>
The cantrip simulates the sound of moving feet, with a direction that can be chosen by the caster.  Others will be able to hear that the footsteps are moving in a particular direction, or pacing back and forth. The spell is particularly effective in convincing an listener that someone is coming, or that someone is moving on the floor above their heads. There are other inventive ways in which the caster can produce a distraction of this kind.
 
  
The effect is compulsive, causing others to [[Saving Throws|save vs. magic]] or else move to investigate the sound. Up to two creatures within 30 ft. will need to save; if there are more than two listeners present, a random die should be rolled to see who is thus affected.  Once an investigator can see where the sound emanates from, the cantrip's magic is broken.  
+
The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]].  Each of these two who fail are compelled to investigate the sound.  Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken.
 +
 
 +
The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves.  Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner.  The cantrip could also be used to enhance [[Drama (sage field)|theatrical performances]].
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
[[Category: Lacks Image]]
+
[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 05:35, 24 May 2024

Footfall (cantrip).jpg

Footfall is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes. Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation.

Footfall
Range 30 ft.
Duration 1 round
Area of Effect 30 ft. circle, up to 2 creatures
Casting Time 2 action points
Saving Throw negates
Level cantrip


The effect causes the nearest two listeners to make a saving throw against magic. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken.

The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves. Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner. The cantrip could also be used to enhance theatrical performances.


See Haunting Sound Cantrips