Difference between revisions of "Cough (cantrip)"

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[[File:Cough.jpg|right|490px|thumb]]
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'''Cough''' is a cantrip that induces spasmodic coughing in humanoid targets.  If a [[Saving Throws|saving throw against magic]] fails, , the affected individual is incapacitated for one [[Combat Round|round]], coughing persistently and lowering their [[Armour Class|armour class]] by 4 points.
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{{Spelltable
 
{{Spelltable
 
| name = Cough
 
| name = Cough
| range = 10 ft.; see below
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| range = 10 ft.; see text
 
| duration = 1 round
 
| duration = 1 round
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Causes the recipient to cough spasmodically.
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In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving.  There is a certain chance of it clearing an an ordinary blockage, such as [[Food|food]] that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned.
  
If a saving throw is not made, the recipient will be completely unable to take any action except to bear the effects of the cantrip for one round. Others attacking the creature will gain +4 on their [[Roll to Hit|to hit]] rolls.
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With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal.
  
For creatures who have recently swallowed a poison, or have something unpleasant caught in their throat, the cantrip may be effective — if the caster can physically touch the affected creature. In such a case, there is a 50% chance of the cantrip freeing the blockage, causing the recipient to spit out a parasite (such as a throat leech) or successfully vomiting out ingested poison.
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The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives.
  
The cantrip is effective only against humanoids.
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 01:54, 28 November 2023

Cough.jpg

Cough is a cantrip that induces spasmodic coughing in humanoid targets. If a saving throw against magic fails, , the affected individual is incapacitated for one round, coughing persistently and lowering their armour class by 4 points.

Cough
Range 10 ft.; see text
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving. There is a certain chance of it clearing an an ordinary blockage, such as food that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned.

With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal.

The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives.


See Person-affecting Cantrips