Difference between revisions of "Cough (cantrip)"
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+ | [[File:Cough.jpg|right|490px|thumb]] | ||
+ | '''Cough''' is a cantrip that induces spasmodic coughing in humanoid targets. If a [[Saving Throws|saving throw against magic]] fails, , the affected individual is incapacitated for one [[Combat Round|round]], coughing persistently and lowering their [[Armour Class|armour class]] by 4 points. | ||
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{{Spelltable | {{Spelltable | ||
| name = Cough | | name = Cough | ||
− | | range = 10 ft.; see | + | | range = 10 ft.; see text |
| duration = 1 round | | duration = 1 round | ||
| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = negates | | save = negates | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
− | + | __TOC__ | |
− | + | In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving. There is a certain chance of it clearing an an ordinary blockage, such as [[Food|food]] that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned. | |
− | + | With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal. | |
− | + | The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives. | |
− | |||
See [[Person-affecting Cantrips]] | See [[Person-affecting Cantrips]] | ||
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+ | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 01:54, 28 November 2023
Cough is a cantrip that induces spasmodic coughing in humanoid targets. If a saving throw against magic fails, , the affected individual is incapacitated for one round, coughing persistently and lowering their armour class by 4 points.
Range | 10 ft.; see text |
Duration | 1 round |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving. There is a certain chance of it clearing an an ordinary blockage, such as food that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned.
With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal.
The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives.