Difference between revisions of "Wall of Fire (spell)"
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'''Wall of Fire''' is a spell that conjures a continuous curtain of [[Magical Fire|magical fire]], forming both a barrier and an active hazard to those who approach it. The wall rises abruptly from the ground, reaching a height between 15 and 20 feet, with a depth of 5 feet, or one [[Combat Hex|combat hex]]. The flame burns with unnatural intensity, sustained by dweomer rather than fuel, and persists in a fixed position once created. | '''Wall of Fire''' is a spell that conjures a continuous curtain of [[Magical Fire|magical fire]], forming both a barrier and an active hazard to those who approach it. The wall rises abruptly from the ground, reaching a height between 15 and 20 feet, with a depth of 5 feet, or one [[Combat Hex|combat hex]]. The flame burns with unnatural intensity, sustained by dweomer rather than fuel, and persists in a fixed position once created. | ||
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See [[Resist Fire (spell)]] | See [[Resist Fire (spell)]] | ||
| − | [[Category: Druidical Spells]][[Category: Magical Spells]] | + | [[Category: Druidical Spells]][[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 01:00, 14 April 2026
Wall of Fire is a spell that conjures a continuous curtain of magical fire, forming both a barrier and an active hazard to those who approach it. The wall rises abruptly from the ground, reaching a height between 15 and 20 feet, with a depth of 5 feet, or one combat hex. The flame burns with unnatural intensity, sustained by dweomer rather than fuel, and persists in a fixed position once created.
| Range | 80 ft. |
| Duration | 1 round per level |
| Area of Effect | length of 20 ft. per level |
| Casting Time | 2 rounds |
| Saving Throw | none |
| Level | druid (5th); mage (4th) |
Contents
The total length of the wall may be shaped at the caster's discretion, allowing it to form a straight bulwark, a curved obstruction, or a complete encirclement. The line may double back upon itself or enclose irregular ground as needed. When the spell is cast, the wall may be made to appear within occupied hexes; any creature caught in this initial manifestation suffers 4–16 damage without a saving throw, as the fire erupts through their position.
Effects
Once established, the wall remains permeable. Creatures may pass through it, but doing so inflicts 4–16 damage upon crossing. The heat radiating from the wall creates a zone of increasing danger: those within 2 hexes suffer 1–3 damage, while those entering an adjacent hex suffer 2–8. The effect extends equally to both sides, so that creatures enclosed by the wall must also keep their distance or endure its heat.
Any creature remaining within the flames long enough to sustain the full effect must also make saving throws for carried possessions, as the intense heat threatens to damage or destroy vulnerable materials.
The wall produces heavy flame and roiling smoke, obscuring line of sight through its breadth. Targets beyond the wall cannot be clearly seen, rendering missile fire ineffective unless the opponent is of exceptional height, exceeding 12 feet. Creatures wholly immune to fire are unaffected by the wall's presence and may pass or remain within it without harm.
