Difference between revisions of "Fist (sage study)"

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A well-executed fist technique is economical, efficient, and minimizes unnecessary movements.  This efficiency aligns with ideals of frugality and economy in one's actions.  This stresses the concept of "softness overcoming hardness."  The soft hand, through internaql focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force.  The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature.
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A well-executed fist technique is economical, efficient, and minimizes unnecessary movements.  This efficiency aligns with ideals of frugality and economy in one's actions.  This stresses the concept of "softness overcoming hardness."  The soft hand, through internal focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force.  The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature.
  
 
== Sage Abilities ==
 
== Sage Abilities ==
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=== Amateur Status ===
 
=== Amateur Status ===
* '''[[Disarm (sage ability)|Disarm]]''': disarms enemies of their weapons with a skillful and precise technique: instead of attempting to overpower the weapon, it's energg is redirected.  The character then swiftly steps inside the adversary's guard, applies pressure to the adversary's wrist and forcing them to release their grip on the weapon.  Requires the normal [[Roll to Hit|roll to hit]], causes no damage.
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:* '''[[Correct Form (sage ability)|Correct Form]]''': enables the character to master the body's position when attacking with open hand, increasing the number of attacks per round that the character would normally be able to perform by one level.
  
* '''[[Headbutt (sage ability)|Headbutt]]''': an unconventional and specialised technique; the character, with a deep breath launches forward with a sudden and explosive burst of energy, striking the opponent's chest and causing twice the damage of a normal open handRequires a roll to hit; also causes 1d6 damage to the character employing this technique.
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:* '''[[Hammer Strike (sage ability)|Hammer Strike]]''': costing 3 action points, the character strikes an opponent with both hands held together, forcing the defender back one combat hex, so that the character can move forward into the empty hexThe hammer strike causes +1 damage and has a 50% chance of [[Stun Lock|stunning]] for two rounds instead of one, if sufficient damage is done.
  
* '''[[Pin (sage ability)|Pin]]''': pins an opponent to the ground using a combination of precise movements, leverage and control.  The character moves into the opponent's hex intending to [[Grappling (hand-to-hand)|grapple]], begun by firmly grasping the opponent's wrist.  With remarkable speed and control, the opponent's arm is twisted behind the back, as he or she is put off balance; continuing the motion, the character uses leverage to guide the opponent to the ground, while maintaining control over the pinned arm.  Requires roll to hit, causes open hand damage.
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:* '''[[Target Strike (sage ability)|Target Strike]]''': Using the open palm as a blade, striking an acupressure point, if the character exceeds the number needed to hit the enemy's armour class by 5 points with his or her attack die, the enemy is stunned regardless of the damage done.  The enemy cannot be larger than twice the attacking character's weight.
  
 
=== Authority Status ===
 
=== Authority Status ===
* '''[[Seize Weapon (sage ability)|Seize Weapon]]''': a skill requiring precise timing and control.  As the enemy's weapon arcs towards its target, the character sidesteps and closes the distanceWith an iron grip, the character guides the weapon from the adversary's grip, seizes the weapon and steps back, all as one fluid motionRequires roll with -3 to hit modifier, causes no damage.
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:* '''[[Four-knuckle Strike (sage ability)|Four-knuckle Strike]]''': Concentrates and narrows the character's open hand strike, with fingers held out and only the knuckles bentAllows the breaking of the enemy's forearm, collar-bone or jaw, disabling their attack arm, armour class or will to fight if the enemy is stunned.  The blow can only be accomplished as a second hit after the first in the same roundCauses 2-5 [[Injury|injury points]] damage.
  
* '''[[Throw (sage ability)|Throw]]''': Using leverage and precise technique, gaining a position on the enemy that allowes gaining a grip on the enemy's arm, just above the elbow.  Catching the enemy off balance, the character guides the other's momentum in a desired direction, sending him or her sprawling to the ground.  Requires roll to hit; causes half normal open hand damage; stun locks the opponent as he or she returns to a fighting positionCannot throw opponents into friendly hexes.
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:* '''[[Knife-hand Block (sage ability)|Knife-hand Block]]''': blocks using the front arms to sweep away attacks; increases the character's armour class by four points, but reduces the character's return attacks to 1 per round, regardless of level.   
  
 
=== Expert Status ===
 
=== Expert Status ===
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:* '''[[Concussive Wave (sage ability)|Concussive Blast]]''': requires three rounds concentration, so that it cannot be used in melee; when released with both hands, the momentum-strengthened strike will obliterate objects up to 600 lbs., including solid wood, stone or crafted metal.
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:* '''[[Tiger Claw (sage ability)|Correct Effort]]''': a strike using the index finger and thumb, with the attack directed towards the neck or enemy's eye.  A stun against a humanoid's neck lasts for 2-3 rounds, not one.  An attack on the eye needs a successful hit 5 points above the number needed to hit; the eye is destroyed, doubling damage done and causing 3-5 injury points.
  
 
=== Sage Status ===
 
=== Sage Status ===
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:* '''[[Absolute Strike (sage ability)|Absolute Strike]]''': by directing a hammer strike against the ground, the monk can topple all enemies to the ground within 25 ft., or five combat hexes, from the blow's center.  All persons affected by the blow suffer 1-4 damage and are stunned if they do not make a saving throw.
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:* '''[[Quivering Palm (sage ability)|Quivering Palm]]''': creates vibrations in the body of the victim that can be made to paralyse or kill, depending on how the palm is applied by the attacking character.
 
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See [[Monk Sage Abilities]]
 
See [[Monk Sage Abilities]]
  
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Latest revision as of 05:14, 28 October 2023

Fist (sage study) b.jpg

The Fist is a sage study in the field of the Way of the Stick, using the closed hand in acts of strength, physical damage and the use of force, seeking to break and destroy an enemy. The fist represents the unity of mind and body, reflecting the Daoist and Confucian ideas of harmonizing the self and achieving balance.

A well-executed fist technique is economical, efficient, and minimizes unnecessary movements. This efficiency aligns with ideals of frugality and economy in one's actions. This stresses the concept of "softness overcoming hardness." The soft hand, through internal focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force. The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Correct Form: enables the character to master the body's position when attacking with open hand, increasing the number of attacks per round that the character would normally be able to perform by one level.
  • Hammer Strike: costing 3 action points, the character strikes an opponent with both hands held together, forcing the defender back one combat hex, so that the character can move forward into the empty hex. The hammer strike causes +1 damage and has a 50% chance of stunning for two rounds instead of one, if sufficient damage is done.
  • Target Strike: Using the open palm as a blade, striking an acupressure point, if the character exceeds the number needed to hit the enemy's armour class by 5 points with his or her attack die, the enemy is stunned regardless of the damage done. The enemy cannot be larger than twice the attacking character's weight.

Authority Status

  • Four-knuckle Strike: Concentrates and narrows the character's open hand strike, with fingers held out and only the knuckles bent. Allows the breaking of the enemy's forearm, collar-bone or jaw, disabling their attack arm, armour class or will to fight if the enemy is stunned. The blow can only be accomplished as a second hit after the first in the same round. Causes 2-5 injury points damage.
  • Knife-hand Block: blocks using the front arms to sweep away attacks; increases the character's armour class by four points, but reduces the character's return attacks to 1 per round, regardless of level.

Expert Status

  • Concussive Blast: requires three rounds concentration, so that it cannot be used in melee; when released with both hands, the momentum-strengthened strike will obliterate objects up to 600 lbs., including solid wood, stone or crafted metal.
  • Correct Effort: a strike using the index finger and thumb, with the attack directed towards the neck or enemy's eye. A stun against a humanoid's neck lasts for 2-3 rounds, not one. An attack on the eye needs a successful hit 5 points above the number needed to hit; the eye is destroyed, doubling damage done and causing 3-5 injury points.

Sage Status

  • Absolute Strike: by directing a hammer strike against the ground, the monk can topple all enemies to the ground within 25 ft., or five combat hexes, from the blow's center. All persons affected by the blow suffer 1-4 damage and are stunned if they do not make a saving throw.
  • Quivering Palm: creates vibrations in the body of the victim that can be made to paralyse or kill, depending on how the palm is applied by the attacking character.


See Monk Sage Abilities