Difference between revisions of "Footfall (cantrip)"
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'''Footfall''' is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes. Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation. | '''Footfall''' is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes. Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation. | ||
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− | The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]]. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, | + | The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]]. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken. |
− | The cantrip | + | The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves. Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner. The cantrip could also be used to enhance [[Drama (sage field)|theatrical performances]]. |
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+ | See [[Haunting Sound Cantrips]] | ||
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+ | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 05:35, 24 May 2024
Footfall is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes. Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation.
Range | 30 ft. |
Duration | 1 round |
Area of Effect | 30 ft. circle, up to 2 creatures |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
The effect causes the nearest two listeners to make a saving throw against magic. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken.
The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves. Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner. The cantrip could also be used to enhance theatrical performances.